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Posté le: Mer 8 Oct - 09:31 (2014) Sujet du message: Diablo 3 Skill Rune
The old name of skill runes is runestones, which provide five different functions for every skill in Diablo3 US. Skill Runes are runes that can be attached to abilities in Diablo 3 to give them different effects and make them more powerful. Every ability in Diablo 3 will be able to have a Runestone attached to it which will change that ability in some way. All rune forms offer some sort of upgrade over the original skill, and there are virtually no scenarios when a character is better off using the base skill than one of the rune effects. Each Skill Rune in the game will do something different either making the current ability you have stronger, making a simple melee hit an AoE melee hit or even something like adding a DoT (Damage over time) effect onto an ability. Each Skill Rune is different and it is more of a pick what fits your play-style best type of system rather than the usual Blizzard cookie cutter you have to have this or you suck that we see in World of Warcraft. You can find diablo 3 gold guide in our site. Players are able to interchange their Skill Runes at any time during the game but when they do the ability will be placed on a thirty second cool-down.
Runes are now a component of the skill system that allows a player to alter a skill. You can also improve your skills though buy diablo3 gold. Players once assumed that a sixth rune would be added in the Diablo III expansion, but with the final game system this seems unlikely, as all the rune effects are now customized to each skill, rather than each runestone type adding a semi-predictable effect to any skill it was added to. The final game rune system was introduced in early 2012 in Beta Patch 13, where players were first able to try them out for themselves. Runes are now effects in skills, can be switched between freely, and are entirely divorced in organization from the old runestone items system.